

It’s also not easy to dive straight into these elements of the game. But there’s no deeper system of dialogue and roguishness. You're also expected to form a large squad, eventually roaming the land with a small army. There’s a faction system too, with meters that show how much certain groups dislike you. You can travel between towns on the map and fight as a bounty hunter for local authorities, for example. Indeed, there is a vague Mount and Blade feeling to it. You can also zoom in and out to the point where you might confuse this with a strategy game. The tutorial does its best to explain the basics but it feels like only patience and death will deliver a deeper understanding of the many systems and commands here. It’s a mix of buttons, acronyms, menus and submenus that is ferociously ugly and a pain to use. Gary would start with a pet bonedog, who would prove useful in exactly zero ways.

There are others, but I opted for the ‘Man and a dog’ scenario. Or a group of “nobodies” who have strength in numbers but are poverty-stricken in all other respects. You can be a wandering trader, low on money but stocked up on goods. You’re offered a choice of stories when starting a new game, which determine what goods or equipment you have at the outset. This time I made somebody normal-looking – Gary Gurpson. Faced with a character creation screen, I normally like to put all the sliders to max (or min) and play as whatever monstrosity is born of a dedication to extremity. How would I fare in this hostile landscape? Let me tell you the saga of the Gurpson clan. My favourite line in the trailer is: “nobody will help you when the fog-men are eating your legs”. It’s set in a single-player fantasy Japanese world of skeletal robots and bony animals of burden and it’s got a reputation for toughness. I mention Wurm Online only because this feels like the closest comparison. Or you could call it a chaotic jumble of good ideas stitched together via a user interface that would make a Wurm player eat their keyboard in a blind rage. You could call Kenshi an RPG, you could call it a survival game.

This time, the hot mess of genre that is survival-strategy-city-builder-RPG Kenshi Every week we cast Brendan into the early access badlands in nothing but rags.
